TOM CLANCY'S: THE DIVISION // PROFESSIONAL WORK

Program's Used // Snowdrop Engine / 3DS Max / Photoshop / Quixel Suite / Zbrush / XNormal / Various In-House Tools

About // My main role on The Division was overseeing any generic prop (non mission related) that was created or requested by Reflections. This meant that the majority of my time on the project was spent writing briefs, giving feedback, providing work for junior artists and making tweaks to existing assets. Despite this, I did find time to create some assets. The majority of the assets below were either linked to gameplay, important cover objects, assets the outsourcing team were struggling with or last minute requests from the world placement team.

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About //
I created some new blinds that allow light to pass through them creating a more natural and realistic look.

The Division - 3D Asset
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About //
These kitchen clutter props were created by combining and tweaking existing props from Massive and adding in the chopping boards which were created by me.

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About //
These civilian cover objects were a 50-50 mix of existing / new assets.

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About //
This is a rappel rope device that I designed as part of the rappeling gameplay mechanic.

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About //
During the project, I briefly helped out one of the other teams and got to dress one of the key location interiors in the game.

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All Artwork Copyright © Neil Gowland 2016 Except Where Indicated Otherwise. No Image On The Website May Be Reproduced Without Express Permission.